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It also sets them to level one but with appropriate experience to level up to the PC's level, allowing the player to select their weapon proficiencies, thieving abilities, sorcerer spell selection, etc.
A: You're offered a list of the NPCs who can join your party and share your kooky adventures. You can choose to tamper with some or all or none of them. Let's say you've chosen Minsc. You can assign him any class that a PC could have Ranger Minsc! After selecting a class, you can assign a kit if you like. The list of kits you're offered is any kit that's installed in your game that the class you've chosen could select. No problem. Well, if you're sure Note: you can advance in only one kit at a time and cannot have two.
This is hardcoded and will not be changed by this mod. Put them all in Move Silently if you want to replicate his old ranger ways, or put them into Pickpockets and Detect Illusion if that's more fun. It's your game. Then you get to pick your starting weapon proficiencies. Lastly, if you're a Sorcerer you pick your two first level spells.
So when you meet him in Chateau Irenicus, you'll be able to immediately level him to whatever level his 89, experience would allot him, and reap all the usual benefits.
A: Because leveling from zero to one doesn't give you the correct amount of thief skill points nor weapon proficiencies. If I'd done that, your party members would be permanently short - or - I'd have to pick where to assign this stuff for you, which rather defeats the purpose of the mod, doesn't it?