![](https://SOULREST.ORG/image/242.jpg)
WEIGHT: 54 kg
Bust: Small
1 HOUR:60$
NIGHT: +30$
Services: Blow ride, Facials, For family couples, Golden shower (out), Striptease
A while ago I tried out the now defunct premium podcast service Howl. Since he was still getting a shaky wifi signal through the portal, he roped his new friends Usidore the wizard and Chunt the shapeshifter into doing a weekly podcast. Although Arnie Niekamp plays an exaggerated version of himself, the podcast is of course fiction. Each week Arnie, Chunt, and Usidore have a guest, some inhabitant of Foon, whether a quirky human, a fantastical creature, or something in between.
Improv is also just more intense to do per unit of time, which is why the text recommends starting off with half-hour episodes with a break in the middle. Since the game is meant to imitate an audio medium, it takes a little adjustment purely for that.
PFAW has a set of archetypes for characters. By default you have the Human and a Guest, and if you have more than two players, you can pick from the other archetypes. The Atomic Ranger meanwhile is a sci-fi weirdo from a shiny alternate future who wound up in the fantasy world due to the business with portals. The canonical setting of PFAW is the town of Portaly, noted for being lousy with unstable portals, hence it can have weirdos from other genres along with the fantasy stuff.
How much players actually use Power Moves has varied a lot so far, and it seems to depend a lot on how eventful the interview gets, whether they decide to wield strange powers or mess around with NPCs. Although PFAW is turning out to be really good for quick one-shots, the source material has naturally led to adding stuff for longer campaigns, since podcasts are after all normally serialized. I drew on podcasts like The Gargle and My Brother My Brother and Me for these, and it was a lot of fun to take these concepts and give them a fantasy spin.
One kind of interesting thing I came up with is an optional Producer archetype. That makes it pretty much an ideal way for a facilitator to be a part of the game while letting other players take the spotlight, especially for convention games. When I design games based on a given piece of media, I inevitably look for other titles in the same general vein.