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This is by design. What if goblins, ogres, and dragons weren't imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century β where these terrifying creatures roam freelyβ¦ Heavily inspired by modern tabletop RPGs like Dungeon World, this game puts you in the shoes of a young necromancer on a quest.
Battle monsters, raise the dead, and explore what remains of the ancient city of San Francisco. A Natural Language Generation system explains what's happening to you in plain English. Make a mistake in battle and you could lose recruits in your party. The world continues on without you. Experience automatic saving and no loading screens. This game is a labor of love of a single writer-programmer, Filip Hracek, and a single illustrator, Alec Webb.
It is relatively short, and can be finished in about 90 minutes. The gameplay is closer to tabletop role playing games than to traditional computer RPGs. Instead of presenting you with numbers and graphics, the game tells you what's happening, the same way a dungeon master would.
Things are still meticulously tracked in the background, but there are no big tables to look at or tactical maps to read. Fantasy games have never been my cup of tea, but I was pleasantly surprised about how much fun it was going through the story. The story is great, the gameplay is fantastic, and the visuals are mesmerizing.
You can tell a lot of time has been put into perfecting this. The illustrations are nothing short of gorgeous. The music is also very nice and most of the time it can be mesmerizing. The overall look and feel of the game is fantastic.