![](https://SOULREST.ORG/image/23.jpg)
WEIGHT: 49 kg
Bust: 38
1 HOUR:80$
Overnight: +70$
Sex services: Strap-ons, Cross Dressing, Oral, Massage prostate, Spanking
View All. Dies Irae: Amantes Amentes Windows PC. This happened to my buddy Tatsuya Suou once. Open review. The Legend of Heroes: Trails through Daybreak PlayStation 4. Oh, and obligatory "this is going to be long as shit" warning. Go play it. Shoutout to Zero Field for being absolute legends. Despite being the 11th entry in the massive overarching narrative of the almost two-decade spanning Kiseki Series, Kuro no Kiseki is an absolute breath of fresh air.
It marks the first game in the long-anticipated Calvard Saga, as well as the first game in the second half of the overall Kiseki Series as a whole. From not just Cold Steel which is, overall, my favorite arc , but also the entire Kiseki series up to this point. To be fair, some of these shortcomings feel like the result of Kuro being the game to suffer the full brunt of pandemic-specific disadvantages--including a pretty startling lack of voice work tho what's there is as good as you'd expect , just to give one of the more overt examples.
It needlessly obscures the AT Bar turn order, which used to be far more readable even at a glance. It reuses many of its most important end-game boss battles and has several moments where the gameplay padding is about as thinly veiled as it possibly could be. Keep in mind, their inaction is directly following the Grandmaster of Ouroboros announcing the start of the Eternal Recurrence Plan, the final phase of the Orpheus Final Plan, at the end of Hajimari no Kiseki.
Not to mention, Almata more than serves their purpose lore-wise and was a necessity, given some of the newly introduced plot elements that are set in motion with Kuro. If anything, these detractions only serve to emphasize that Kuro does a hell of a lot right in so many other waysโฆ not to mention, its shortcomings make the prospect of iteration in its upcoming sequel, Crimson Sin, even more exciting.
Both the narrative and mechanical developments of Kuro have tremendous potential in how they can push the Kiseki Series to even greater heights. This first entry alone pushes the series forward in some ways that are immediately apparent, such as its revamped combat , a gorgeous new in-house engine, a tonal shift which is noticeable from the opening hours, etc. But considering how much I ended up having to say about this game, I ended up using some very broad headers to categorize my biggest ideas, if not to make it just a bit more digestible.